World's first fully on-chain gaming DAO
Heroeslure is
Features
100% decentralization
Heoreslure is fully onchain and completely decentralized with no admin account. All admin functionalities are controlled by a gorvernance token and protocol through a voting process where all members of the community can place a vote
Fully upgradeable
Upgrading Heroeslure is a decentralized process, where Heroeslure community through her votes make changes to Heroeslure smart contract. Upgrading Heroeslure is one of the admin functionalities controlled solely by Heroeslure community through the gorvernance contract of Heroeslure.
Partnership
Heoreslure through it upgradeability modules can integrate or partner with other already existing project. One key area of partnership is the use of already existing tokens and NFTs from partners project as game items, resources and structures
Unlimited contract size
Heroeslure with the use of the EIP2535 standard has unlimited contract size. This unlimited contract size makes it possible for Heroeslure to be a 100% on-chain strategy game that rivals popular off chain strategy games
DAO(Decentralized autonomous organization)
Heroeslure is a DAO and it features a governance contract and token. The governance token of Heroeslure will be distributed through an ICO, some of which will also be given through free airdrops. Heroeslure token holders in a decentralized manner through their vote controls the Heroeslure governance contract and Heroeslure governance contract in turn controls all admin functionalities of Heroeslure game

HEROESLURE ROAD MAP
Q1 2025
Testnet MVP Launch
Full Testnet launch
Q2 2025
Q3 2025
Audit and Mainnet launch
Account abstraction implementation
Q4 2025
Build structures and provide basic amenities
Build structures to help produce resources, train military and economic units and also defend against enemy attacks

In game Resources
In-game resources can be converted to native token like ethereum, pulse and polygon
Food
This is the most used in-game resources. It can be produced from the farm. It takes a single settler working for 24 hours to produce 2000 food
Wood
This is the second most used in-game resources. It can be produced in lumber camps. It takes 2 settlers working for 24 hours to produce 2000 wood
Gold
This is the rearest game resource. It can be produced in the gold mining camp. It takes 3 settlers working for 24 hours to produce 2000 gold
Time
This is an external resources used inside the game. Time resource cannot be produced in game. It can only be bought. Time is used to speed up the actual real time of game activities. For example you can use Time resource of 24 hours(86400 seconds) to speed up your city's time and instantaneously complete all activities that should have taken at least 24 hours of real time to complete
Others
Heroeslure community users can propose and vote for new game resources to be added through the Heroeslure governance contract. Resources that can be added are not limited to in-game resources only.
Resources form a major way for Heroeslure to collaborate and partner with other blockchain projects. This is because other project's already existing Tokens(ERC20) and NFTs(ERC712 and ERC1155) can be configured to be used as resources inside Heroeslure - the possibilities are limitless

Units and stats
Units can be economic, military or both
SETTLER
image 1
Settlers are one of the economic units of Heroeslure. They can help to gather resources like gold, wood or food. They also help in construction of different structures.
Food:
100
Time: 
5 minutes
CRDefense:
1
LRDefense:
1
CRAttack:
2
LRAttack:
0
hitPoint:
5
range:
0
population:
1
Trained in:
Towncenter
PIKEMAN
image 1
Pikemen are military units of Heroeslure. They are heavy infantry and are good against cavalry
Food:
100
Wood:
150
Time: 
7 minutes
CRDefense:
3
LRDefense:
3
CRAttack:
6
LRAttack:
0
hitPoint:
6
range:
0
population:
1
Trained in:
Barrack

Structures and stats
Structures can be economic, military or both
HOUSE
image 1
House adds +5 to the maximum city population. You need to have houses for your units to stay in before training units.
Wood:
100
Time: 
8 minutes
CRDefense:
8
LRDefense:
8
CRAttack:
0
LRAttack:
0
hitPoint:
20
range:
0
maxPopulation:
10
FARM
image 1
Farm produce 200 food every 24 hours when put to work. The Farm needs only a single settler to operate. Farm also adds +2 to the city max population.
Wood:
75
Gold:
50
Time: 
5 minutes
CRDefense:
8
LRDefense:
8
CRAttack:
0
LRAttack:
0
hitPoint:
25
range:
0
maxPopulation:
2
Produces:
Food
LUMBER CAMP
image 1
Lumber camp produce 200 wood every 24 hours when put to work. The Lumber camp needs 2 settler to operate. Lumber camp also adds +2 to the city max population.
Food:
100
Gold:
50
Time: 
5 minutes
CRDefense:
8
LRDefense:
8
CRAttack:
0
LRAttack:
0
hitPoint:
25
range:
0
maxPopulation:
2
Produces:
Wood