Conquer and lead your city to prosperity
In game Resources
In-game resources can be converted to native token like ethereum, pulse and polygon
Food
This is the most used in-game resources. It can be produced from the farm. It takes a single settler working for 24 hours to produce 2000 food
Wood
This is the second most used in-game resources. It can be produced in lumber camps. It takes 2 settlers working for 24 hours to produce 2000 wood
Gold
This is the rearest game resource. It can be produced in the gold mining camp. It takes 3 settlers working for 24 hours to produce 2000 gold
Time
This is an external resources used inside the game. Time resource cannot be produced in game. It can only be bought. Time is used to speed up the actual real time of game activities. For example you can use Time resource of 24 hours(86400 seconds) to speed up your city's time and instantaneously complete all activities that should have taken at least 24 hours of real time to complete
Others
Heroeslure community users can propose and vote for new game resources to be added through the Heroeslure governance contract. Resources that can be added are not limited to in-game resources only.
Resources form a major way for Heroeslure to collaborate and partner with other blockchain projects. This is because other project's already existing Tokens(ERC20) and NFTs(ERC712 and ERC1155) can be configured to be used as resources inside Heroeslure - the possibilities are limitless

Units and stats
Units can be economic, military or both
SETTLER
image 1
Settlers are one of the economic units of Heroeslure. They can help to gather resources like gold, wood or food. They also help in construction of different structures.
Food:
100
Time: 
5 minutes
CRDefense:
1
LRDefense:
1
CRAttack:
2
LRAttack:
0
hitPoint:
5
range:
0
population:
1
Trained in:
Towncenter
PIKEMAN
image 1
Pikemen are military units of Heroeslure. They are heavy infantry and are good against cavalry
Food:
100
Wood:
150
Time: 
7 minutes
CRDefense:
3
LRDefense:
3
CRAttack:
6
LRAttack:
0
hitPoint:
6
range:
0
population:
1
Trained in:
Barrack
SWORDMAN
image 1
Swordmen are one of the military units of Heroeslure. They are light infantry.
Food:
150
Wood:
150
Time: 
7 minutes
CRDefense:
3
LRDefense:
4
CRAttack:
7
LRAttack:
0
hitPoint:
7
range:
0
population:
1
Trained in:
Barrack
CROSSBOWMAN
image 1
Crossbowmen are one of the military units of Heroeslure. They are ranged infantry. They are armed with a crossbow.
Food:
150
Wood:
180
Time: 
5 minutes
CRDefense:
2
LRDefense:
3
CRAttack:
3
LRAttack:
4
hitPoint:
6
range:
5
population:
1
Trained in:
Archery Range
MUSKETEER
image 1
Musketeer are one of the military units of Heroeslure. They are heavy ranged infantry. They are armed with a bayonet.
Food:
200
Wood:
200
Time: 
5 minutes
CRDefense:
2
LRDefense:
3
CRAttack:
4
LRAttack:
4
hitPoint:
6
range:
6
population:
1
Trained in:
Archery Range
DRAGOON
image 1
Dragoons are one of the military units of Heroeslure. They are ranged cavalry. They are good against other cavalry
Food:
200
Wood:
50
Gold:
100
Time: 
8 minutes
CRDefense:
4
LRDefense:
5
CRAttack:
6
LRAttack:
6
hitPoint:
8
range:
7
population:
2
Trained in:
Stable
HUSSAR
image 1
Dragoons are one of the military units of Heroeslure. They are heavy cavalry, good against infantry.
Food:
200
Wood:
50
Wood:
150
Time: 
8 minutes
CRDefense:
7
LRDefense:
5
CRAttack:
7
LRAttack:
8
hitPoint:
10
range:
0
population:
2
Trained in:
Stable
GRENADIER
image 1
Grenadier are one of the military units of Heroeslure. They are heavy ranged infantry. They attack enemies with grenade.
Food:
150
Gold:
200
Time: 
5 minutes
CRDefense:
2
LRDefense:
2
CRAttack:
2
LRAttack:
7
hitPoint:
6
range:
4
population:
1
Trained in:
Artillery Foundry
FALCONET
image 1
Falconets are one of the military units of Heroeslure. They are light artillery. They attack enemies with canons.
Food:
600
Wood:
300
Gold:
400
Time: 
10 minutes
CRDefense:
5
LRDefense:
7
CRAttack:
0
LRAttack:
15
hitPoint:
13
range:
9
population:
10
Trained in:
Artillery foundry
CANON
image 1
Canons are one of the military units of Heroeslure. They are heavy artillery. They attack enemies with canons.
Food:
500
Wood:
300
Gold:
700
Time: 
10 minutes
CRDefense:
5
LRDefense:
8
CRAttack:
0
LRAttack:
17
hitPoint:
15
range:
9
population:
12
Trained in:
Artillery foundry

Structures and stats
Structures can be economic, military or both
HOUSE
image 1
House adds +5 to the maximum city population. You need to have houses for your units to stay in before training units.
Wood:
100
Time: 
8 minutes
CRDefense:
8
LRDefense:
8
CRAttack:
0
LRAttack:
0
hitPoint:
20
range:
0
maxPopulation:
10
FARM
image 1
Farm produce 200 food every 24 hours when put to work. The Farm needs only a single settler to operate. Farm also adds +2 to the city max population.
Wood:
75
Gold:
50
Time: 
5 minutes
CRDefense:
8
LRDefense:
8
CRAttack:
0
LRAttack:
0
hitPoint:
25
range:
0
maxPopulation:
2
Produces:
Food
LUMBER CAMP
image 1
Lumber camp produce 200 wood every 24 hours when put to work. The Lumber camp needs 2 settler to operate. Lumber camp also adds +2 to the city max population.
Food:
100
Gold:
50
Time: 
5 minutes
CRDefense:
8
LRDefense:
8
CRAttack:
0
LRAttack:
0
hitPoint:
25
range:
0
maxPopulation:
2
Produces:
Wood
GOLD MINING CAMP
image 1
Gold mining camp produce 200 every 24 hours when put to work. The Gold mining camp needs 3 settler to operate. Gold mining camp also adds +2 to the city max population
Food:
100
Wood:
75
Time: 
5 minutes
CRDefense:
8
LRDefense:
8
CRAttack:
0
LRAttack:
0
hitPoint:
25
range:
0
maxPopulation:
2
Produces:
Gold
TOWN CENTER
image 1
Town center is the heart of your city. It adds +5 to city max population. Town center can train settler.
Food:
1500
Wood:
1500
Gold:
1500
Time: 
30 minutes
CRDefense:
8
LRDefense:
8
CRAttack:
0
LRAttack:
0
hitPoint:
125
range:
0
maxPopulation:
10
Trains:
Settler
GUARD TOWER
image 1
Guard tower is a military defence struction. It helps to fortify your city against invaders. It costs only wood to produce.
Wood:
500
Time: 
5 minutes
CRDefense:
8
LRDefense:
8
CRAttack:
3
LRAttack:
3
hitPoint:
50
range:
0
ARCHERY RANGE
image 1
Archery is a military structure. It helps to train your ranged infantry unit.
Food:
300
Wood:
400
Time: 
5 minutes
CRDefense:
8
LRDefense:
8
CRAttack:
0
LRAttack:
0
hitPoint:
125
range:
0
Trains:
Crossbowman and Musketeer
BARRACK
image 1
Barrack is a military structure. It helps to train your close-range infantry unit.
Food:
300
Wood:
400
Time: 
5 minutes
CRDefense:
8
LRDefense:
8
CRAttack:
0
LRAttack:
0
hitPoint:
125
range:
0
Trains:
Pikeman and Swordman
STABLE
image 1
Stable is a military structure. It helps to train your cavalry units.
Food:
350
Wood:
500
Gold:
300
Time: 
5 minutes
CRDefense:
8
LRDefense:
8
CRAttack:
0
LRAttack:
0
hitPoint:
125
range:
0
Trains:
Hussar and Dragoon
ARTILLERY FOUNDRY
image 1
Artillery foundry is a military structure. It helps to train grenadier and artillery units.
Food:
500
Wood:
1200
Gold:
1000
Time: 
25 minutes
CRDefense:
8
LRDefense:
8
CRAttack:
0
LRAttack:
0
hitPoint:
25
range:
0
Trains:
Falconet and Canon